
Barbarian (14) – Every point of Strength adds +2/3/4 damage resistance (maximum of 40) (not compatible with power armor).

Sturdy Frame (13) – Armor weighs 25/50% less.Basher (11) – Gun bashing does +25/50% damage with a 5/10% chance to cripple your opponent.Shotgunner (10) – Your shotguns now deal +10/20/30% damage.Slugger (7) – Your two-handed melee weapons deal 10/20/30% more damage.Pack Rat (6) – The weight of all junk items is reduced by 25/50/75%.Gladiator (5) – Your one-handed melee weapons now do +10/20/30% damage.Bandolier (4 ) – Ballistic weapon ammo weighs 30/60/90% less.Traveling Pharmacy (3) – Weights of all Chems (including Stimpaks) are reduced by 30/60/90%.These perks will help you do more damage with weapons that logically require a lot of strength and allow you to carry more by reducing the weight of items. Most of these remain relatively unchanged from past games except for Charisma, which has received an overhaul due to the multiplayer nature of Fallout 76. Fallout 76 Perk Cards ListĪs per usual, each of these Fallout 76 perk cards falls into the various SPECIAL attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. If group play is your thing Charisma is important in Fallout 76. A level 1 perk requires three Charisma whereas you need nine Charisma for a level 3 perk. You’ll need at least three points in Charisma before you can share your perks. You’ll need to combine lower cards if you want to have stopgaps between the highest and lowest ranks. So you’ll need to weigh whether arming yourself with a completely new perk is better or worse than upgrading another. This will, of course, make cards cost more SPECIAL points to equip. Each can be promoted up to rank 3, with each rank boosting the bonuses it provides. You can level up perk cards by combining duplicates. What if I’m level 50?Īfter level 50 you can still level up to get perk cards, but you’ll no longer gain SPECIAL points. Perk card packs are not available for purchase. However most have level requirements that keep you from choosing late-game bonuses too early. With each level you also get to select any one perk card you want. After that, you gain an additional pack every five levels.

You get a perk card pack, each containing four random perks, every two levels until level 10. In Fallout 76, perk cards are rewarded at varying rates. If you only have two points in the category, you’ll need to increase it.
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These have also changed dramatically as they’re now tied to specific cards with point requirements.įor example, a leveled up Professional Drinker card requires three points in Endurance. These points give you standard stat increases, but the number of skill points also influence the perks you can equip. All of the values start at 1 and you’ll be able to assign points until you hit level 50. Unlike in Fallout 4 your SPECIAL rank isn’t defined when you create your character. Our Fallout 76 perk cards guide will run down all of the info you need to know. There are now perk card packs and card ranks which can even be shared with other players in the game.

However, both SPECIAL and perks have changed quite a bit. In many ways, Fallout 76 is what you’d expect after playing the last Bethesda games in the series.
